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Hands On: Integrating a game into Omegalib

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In this section, we will show a few common problems arising, when integrating highly interactive applications such as games. We will show the solution to these problems in the context of integrating a game using osg and bullet physics, called Troen. For source reference and more in-depth examples of integrating a fairly advanced osg application into omegalib, you can find the source of the game on github.

Last updated 16 Aug 2019
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