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Wiki


  • Contents
    • Introduction
    • Unreal Engine
      • Version & OS Support
      • The Development Process
      • Naming and Renaming Projects
      • Prepare your Project on our Workstations
      • Add the DA Assets Plugin
        • Add a Space Mouse Camera
        • Use the Space Mouse Axes and Buttons
        • Use Live Motion Capture Trackers
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      • Deploy Your Project to the DA
      • Run Your Project in the DA
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    • Tech Specs
    • Ytini for Houdini

OpenAL

OpenAL is a cross-platform 3D audio API designed for use in audio and gaming applications. It models a collection of audio sources moving in 3D space, and as such is the ideal audio engine for the Data Arena. The library is implemented in C++.

More on OpenAL
  • Official OpenAL website
  • OpenAL Programmers Guide (PDF)
Last updated 25 Jul 2019
Omegalib
OpenSceneGraph
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