UTS Data Arena
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UTS Data Arena
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Wiki


  • Contents
    • Introduction
    • Unreal Engine
      • Version & OS Support
      • The Development Process
      • Naming and Renaming Projects
      • Prepare your Project on our Workstations
      • Add the DA Assets Plugin
        • Add a Space Mouse Camera
        • Use the Space Mouse Axes and Buttons
        • Use Live Motion Capture Trackers
      • Package Your Project
      • Deploy Your Project to the DA
      • Run Your Project in the DA
    • Videos and Movies
    • Presentations
    • Web Projects
    • Tableau
      • What is Tableau?
      • Create a Dashboard for the Data Arena
      • Bring in Your Work
      • View Your Work
      • Glossary of Terms
    • Photo & Video Shoots
    • Software
    • Audio
      • Hardware
      • Software
        • Reaper Mixing
    • Mocap and Tracking
    • 360 Camera and Nuke
    • Visualisation Software
      • Blender
      • D3 (Data-Driven Documents)
        • RAW
        • Vega & Vega-Lite
      • Drishti
      • Google Software
        • Google Charts
        • Google Maps
      • Houdini
      • Leaflet
      • LibreOffice
      • Livre
      • MATLAB
      • Mayavi
      • Paraview
      • Protovis
      • Tableau
    • Data Formats
    • Reference
      • Analytics Tools
        • Drishti
        • Houdini
        • LibreOffice
        • Livre
        • MATLAB
        • ParaView
        • Tableau
        • VisIt
      • System
        • Bino
        • Cyclops
        • Equalizer
        • Gentoo Linux
        • Omegalib
        • OpenAL
        • OpenSceneGraph
        • Python
        • PyAL
        • VirtualBox
        • VRPN
    • Tech Specs
    • Ytini for Houdini

Equalizer Graphics

Equalizer is the low-level C++ rendering framework which provides the underlying parallel graphics rendering infrastructure of the Data Arena. It allows OpenGL graphics programs to run on many machines in sync, and can load-balance the parallel distribution of work.

From a historical perspective, Equalizer follows parallel computer graphics libraries such as SGI Performer and the Multi-Pipe Toolkit from Silicon Graphics (sgi). Though primarily developed for the Blue Brain Project (EPFL), Equalizer has been picked up by VR Cave developers, and is used in the Cave2 (Mechdyne, UIC Chicago evl).

Equalizer scales easily from a single screen, such as your laptop screen running the DAVM, to the six video projectors which make up the Data Arena’s cylindrical theatre. Equalizer can display in mono and 3D stereo.

More on Equalizer
  • Official Equalizer website
  • Equalizer project page on GitHub
  • Equalizer Programming and User Guide (PDF)
Last updated 25 Jul 2019
Cyclops
Gentoo Linux