Naming and Renaming UE Projects
Please don't call it Test
Your Unreal Engine project will be stored alongside many others when it is deployed to run in the Data Arena. It's important to make sure your project name is descriptive and unique to avoid ownership confusion, as well as conflicts between different projects.
✏️ Naming your project
Follow these tips below to help you choose a name for your project
- If you're working on a group project, use your group's name e.g SolarSystemGroup_PlanetExplorer
- Avoid short names or acronyms e.g SSG
- Do not use use spaces in your names. Either use an
_
underscore or CamelCase by capitalising the first letter of each word - Do not use generic names such as Data Arena, Testing 1, My Project, First Experiment etc.
- Allowed characters are only:
- Letters "a-z" and "A-Z"
- Numbers "0-9"
- Dot "."
- Underscore "_"
Note: if you've transfered your project and choose the the "Open a copy" option, your project name will be copied with a space and UE version number appended to it e.g YourProjectName 4.25. If this is your case, please rename it. Remove the space and version-number.
Examples
Thinking of a name is so difficult! :) Try not to spend too long on it. Sometimes adding a month and year can help, like, bookTourOct22
or bookTour_Oct22
. How about RedRocket
? RedRocketLaunch
!
Project name: RedRocketLaunch
Package names: RedRocketLaunch.v01
RedRocketLaunch.v02
RedRocketLaunch.v03
... etc
🔧 Renaming your project
Follow the steps below to rename your Unreal Engine project.
- Quit the UE4 Editor if your project is open
- Navigate to your project folder and rename the .uproject file. E.g
old name.uproject
→SolarSystemGroup_PlanetExplorer.uproject
- Rename your project folder to the same name (without the .uproject extension).
- Find and open the DefaultEngine.ini file in your project's Config folder. On our lab workstations, you can open this file with a text editor program called Kate by right-clicking on this file in Dolphin, or in a Konsole window run
kate <YourProjectPath>/Config/DefaultEngine.ini
- Add these lines to the top of this file. If they already exist, just change your project name. Save this file.
[URL]
GameName=YourNewProjectName
All done. You can now re-open your project.