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Unreal Engine

Follow our ongoing process of integrating Unreal Engine and nDisplay into the Data Arena.


9 Dec 2020 16:12

Static lighting experiments

Last week, following some lighting issues with the Cozy Living Room, we built this basic room to better understand lighting fundamentals in Unreal Engine 4.25. In this example, the scene has 100% static lighting and mesh actors. Nothing moves. This means Unreal Engine can "bake" the lighting and shadows during the build process. If the lights and objects don't move, then the shadows don't move. Actors are not able to move or change conditions at runtime. This then allows UE4 to go further and render some incredible ambient occlusion, light bounces, and colour bleeds.

Notice the red and green tones on the white walls and floor? These colours are the result of the light bouncing off the coloured objects.

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Adding motion

To test if these lighting qualities were available with moving elements, a Physical Material was added to the red sphere, turning it into a bouncing ball. This required switching its mode to Moveable instead of Static which in turn causes the light coming off the Directional Light source to no longer bounce colour from the red material. The shadow detailing is still quite high.

Notice the white walls and floor have a slight green tone (Colour Bleed) from light reflecting off the green cone -- whereas the Red Ball, now moving, no longer contributes a red colour bleed to the floor & walls.


9 Dec 2020 16:12

Visualising high quality interior modelling in realtime

As we venture into architectural visualisation, we've been practising with a Cozy Living Room model. These images are from some early experiments with lightmass configurations. The model was exported from Rhino as an FBX file and imported into UE with all textures and materials.

The model includes:

  • Cozy roof living room interior design with wood beams and warm atmosphere.
  • Design includes modern coffee tables, one couch and an armchair, a suspended fireplace, some poufs, lighting equipment and decorative objects.

It was created by bserter at cgtrader

A simple method to load interactive Architectural models is in development at the UTS Data Arena.

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Cozy Living Room, a free 3D model at CG Trader
UE4 Cozy Living Room HighresScreenshot00016.png
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Early nDisplay experiments running in realtime in the Data Arena

UE4 SeasideVillage1.jpg

The Seaside Town running live, an experiment from 2019.


9 Dec 2020 16:12

Point Cloud experiments in Unreal Engine 4.25

Official support for point cloud data formats was included as part of the recent Unreal Engine 4.25 release. Here are some screenshots from very early testing with our existing datasets from the Drive Ave and Wombeyan Caves projects.

UE4 PointCloud Screen Shot 2020-05-29 at 12.54.46 pm.png
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UE4 PointCloud Screen Shot 2020-05-29 at 12.55.08 pm.png
UE4 PointCloud Screen Shot 2020-05-29 at 12.54.29 pm.png
UE4 PointCloud Screen Shot 2020-05-29 at 12.55.01 pm.png
UE4 PointCloud Screen Shot 2020-05-29 at 12.56.08 pm.png
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These datasets are from our original projects — Drive Ave and Wombeyan Caves — now in Unreal.


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